A quick overview of the major features of the plugin are listed below, if you want an indepth explanation of a feature, please visit the World Map Setup tab.
User can add their own texture map and apply them to the world map system.
Initially, the map is shrouded in fog, representing areas unseen by the player. As the player move around the map, the fog clears, revealing the terrain and objects beneath. The fog render texture is saved as array bytes for user progression in blueprint, therefore there no need to export/import a .png file in/from the user project folder.
User can add a marker on their world map and apply different icons texture or add a short description. The custom icon will also be shown on the mini map.
Setting a waypoint will indicate the player the distance and direction to take from their mini map.
The waypoint will be at the border of the square or circle mini map.
When the player enter the trigger box of a dungeon area, both it mini map and world map will be changed accordingly.