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Features

Features

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23 Nov 2024
BP

A quick overview of the major features of the plugin are listed below, if you want an indepth explanation of a feature, please visit the World Map Setup tab.


Custom Texture World Map

Feature 1
Demo

Just drag and drop the camera tool "BP_CaptureMapTool" on your level map, adjust it position and capture the image. You can then modify the texture map(using krita or photoshop) to your need and apply them to the world map widget.

krita custom img
krita custom img

Fog of War

Feature 2
Demo

Initially, the map is shrouded in fog, representing areas unseen by the player. As the player move around the map, the fog clears, revealing the terrain and objects beneath. The fog render texture is saved as array bytes for user progression in blueprint, therefore there no need to export/import a .png file in/from the user project folder.

fog img

Actor Component Icon

Feature 3
Demo

Simply add the actor component icon "BP_WidgetComponentIcon" to any placed actors on your level map to set up the icon on the world map or mini map.

Save & Load icon data including custom marker via game instance.

fog img
fog img

Pan & Zoom

Feature 4
Demo

Navigate through the widget map using mouse pan and zoom, the map will clamp on its boundary.

pan zoom config

Filter Icon

Feature 5
Demo

Filter icon by icon category(customised enum from their BP_WidgetComponentIcon).

pan zoom config

Multiplayer

Feature 6
Demo

New join player will be assigned a new icon over their world map respectively using the RPC function below. Assign player icon can be customised via the game mode and player data through player state.


Custom Marker

Demo
HowTo

User can add a marker on their world map and apply different icons texture or add a short description. The custom icon will also be shown on the mini map.

custom map


Waypoint

Demo
HowTo

Setting a waypoint will indicate the player the distance and direction to take from their mini map.
The waypoint will be at the border of the square or circle mini map.